Some storyboard work I did for an Occulus Rift experience of fuel through an engine. Link to the video HERE.
Quick project I decided to do for a game I'm modding. It also gave me the chance to have a play in Substance Painter, which is amazing.
The 'Zeus' Grasp' taser gun will stun enemies and slow them down briefly so that they might be captured. Limited effective range of around 6-12 feet.
Textures: Substance Painter
Bonus! Here's the concept I knocked up in Photoshop...
Saw Sigoeroeurnenry Weaver on John Ross the other night and there's talk of another Alien film that might happen. Which'll be goddamn fantastic unless they do a *insert 4th film in a trilogy that is still a trilogy in my brain* on it. But maybe they already got that out of the way with Resurrection (which I didn't mind that much). I used to have all the figures as a kid, one Alien had a head that had bull horns on it and a headbutting action, another had the ability to get blown to pieces. Queen alien had massive flapping wings. Awesome.
Anyway, this was drawn from mind off the back of that with no reference, so don't look too close..!
Medium: Digital, Photoshop
OK, just a work in progress. Exploring PBR workflow. New software. Trying to get some assets into a game. So here's a low res bed. It's seen some things, man. Like it's been through a few wars, maybe been left out in the rain in a ditch. Poor Old Bed.
Here's the wires and the UV mapped versions for people that like that sort of thing...
Texturing/Render: Substance Painter
I r e a l l y hate CVs and CV writing. Nailing yourself to a page of A4 would be simpler and more effective. So in a bid to put off rewriting mine for the 900th time I just did a picture that I'm strongly considering sending to prospective employers instead...
Medium: Digital (Photoshop)