OK, bit of a whopper of a post this time round... I thought I'd put down some of the ideas I had about the character and her back story when creating her...
This is Calliope Marchand, a young girl who stole away from her wealthy but tyrannical merchant parents to become a pirate captain, only to build her reputation up enough to incite her crew to mutiny, whereby she was keel-hauled and left to drown.
Shortly before expiring, she is saved in the clutches of mermaids, who deliver her to Poseidon, God of the Sea. Poseidon is hell-bent on recapturing the lands that humans have been pillaging for countless years. It is with this view he transforms Calliope into a sea creature with the ability to swim without need of breath in water, and walk unfettered on land, so that he might amass an army to wage stealthy war on those of above the waves.
Upon her metamorphosis, Calliope's face becomes a pearlescent mask of her old visage, her skin becomes a coarse blue like that of a shark and her hair becomes the tentacles of an octopus. She is granted unparalleled swimming ability, incredible camouflage and a mouth that conceals horrifying beak-like teeth.
Her main method of attack is to attract unwary pirates by way of singing in the night (Calliope means beautiful voice in Greek), skin camouflage and an alluring scent-cloud that is exhaled through glands in her hair. The pink mist hypnotises her prey to the point that when they have ambled in love-struck, it is too late, and they are mauled in particularly gory fashion...
Below is some of the concept art I did whilst developing the character...
[Cal's flag design]
[Some pose ideas]
There'll be a turnaround video + wireframe coming up soon...
Above is a screengrab from a VFX project I completed at uni. Click the HERE for a link to the video.
My idea was a 'Last Broadcast' - some unspecified global event has left the world in ruin, and this character is one of the few remaining survivors, charged with the task of documenting the last gasp of humanity. He is surrounded by technology of varying stages of decay, cobbled together from numerous scavenging runs into the cities... I wanted a wobbly, gritty vibe to the shot that would help conjure up the feeling that this technology – due to it's age and state of disrepair – could malfunction at any time...
Render: Mental Ray
Apologies for the lack of updates (they say a neglected website is a dead website) – I've been rather busy with my degree which comes to an end in less than a month. The horror is indescribable. As a break from uni stuff I made time to finish off a drawing that was supposed to be for a friend's 30th birthday... 2 years ago. Inspired by the way they played the ever-popular DayZ, this little number was finally completed just the other evening.
Hopefully, regular updates will start to happen again soon.